GM Advice: The Two Detail Rule
Look, I’m no masterclass GM. I try my best and I think I get by okay, but I’m not going to sit here and tell you that what I do is better than what you do. It probably isn’t. Still, I have heard many...
View ArticleA Dungeon World Artifact: The Eye of Xaxxoz
In a recent game of Dungeon World that I am running, the players managed to slay a world-bending chaos fiend from a different realm. The creature was a a huge, amorphous black blob with shifting...
View ArticleGM Advice: Working to add a couple of twists to your cliches on the fly
I’ve played several roleplaying games over my years in this hobby and I’ve given more than a few systems a go, but what I’ve noticed is that, no matter what I play, or who I play with, many times the...
View ArticleGM Advice: Even if you only run one RPG you should read them all
I have learned that I’m an edge case in a lot of ways. In particular, I am the sort of person that adores rulesets. I mean, I’m really fascinated with games, generally, and how we can construct these...
View ArticleGM Advice: Use history to build your fantasy world up
So, let’s say that you’re wanting run a game. The genre? Well, it doesn’t matter that much, but this suggestion likely tends to work better for heroic science fiction and fantasy stories. The idea? Go...
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